April 15, 2024

Digital Storytelling III: Immersive Production — Fall 2020

Digital Storytelling III: Immersive Production — Fall 2020

PROJECT IMMERSE a paranoid thriller set in an age of deepfakes and bots

Digital Storytelling III: Immersive Production is a mix of theory and practice. Teams of students work to design, build and deploy a digital storytelling experience that is staged for an audience at the end of the semester. The course combines project work, mentors, emerging technologies and collaborative methods to create a dynamic hands-on immersive environment that mixes story and code.

Due to Covid19 the course has been adjusted. We’ll be working together to create an immersive experience that will be staged virtually via ZOOM and Miro boards.

For the fall semester, we will be exploring experiential futures. Together the class will design and produce an immersive experience that embraces speculative design, worldbuilding, virtual placemaking and MDA theory. The theme/topic for the immersive experience will be determined at the start of the semester. In past years themes/topics have included violence within social media, biases within AI and algorithms and most recently an Existential Haunted House centered on the Climate Crisis.

Finally, the class offers an amazing opportunity to collaborate with leading industry practitioners working in film, TV, theatre, gaming and emergent technology. Guests will join the class and become active participants in the development of an immersive experience that will be staged at the end of the semester.

The following is a living breathing document that will change over the course of the semester.

Week 1

September, 14th

- Welcome, Intros & Goals

- Lecture: An introduction to Immersive Production

- Exercise: World Cafe — surfacing the collective intelligence of a group

- Check out: Reflection and next steps

Week 2

September, 21st

- Check-in

- Lecture: Worldbuilding — balancing storytelling & interactivity

- Playtest

- RFP (request for prototypes) is shared and explained

- Check out: Reflection and next steps

- Story I/O collaboration opportunity Saturday September 26th (optional)

Week 3

September, 28th

- Check-in

- Guest Lecture: Trust in the Age of Misinformation & Deception

- Prototyping exercise

- Check out: Reflection and next steps

Week 4

October 5th

- Check-in

- Lecture: The Art & Craft of Finding the Core

- Class starts the design process

- Team forms

- Design Constraint #1

- Check out: Reflection and next steps

Week 5

October 12th

- Check-in

- Lecture: Designing for an Aesthetic

- Playtest

- Class continues to ideate

- Check out: Reflection and next steps

- Columbia DSL Meetup Opportunity

Week 6

October 19th

- Check-in

- Case Study: Pulling back the curtain on an immersive production

- Work on core concepts

- Teams iterate

- Check out: Reflection and next steps

Week 7

October 26th

- Check-in

- Lecture: Bridging the analog and digital divide

- Exercise: Building experiences that work for One & Many

- Playtest: the class presents their work for a small group of working practitioners

- Our guests work with the class to improve the prototypes

- Check out: Reflection and next steps

NO CLASS Monday, November 2nd

Week 8

November 9th

- Check-in

- Look at design of Project Immerse

- Prototyping Cafe — teams continue prototyping

- Check out: next steps

Weeks 9–13

November 16th, 23rd, 30th & December 7th (plus rehearsal date TBD)

- Check-in

- Mentors/Guest Speakers based on class needs

- The class continues to prototype and test their digital storytelling experience that they’ll stage at the end of the semester

- Check out: Reflection and next steps

Week 14

December 14th

- Class setups up the experience

- Guests arrive and are briefed

- Immersive experience is staged via ZOOM & Miro boards

- Guest feedback

- Open discussion on next steps and possibilities

- Check out: Final Reflections

Learning Goals

In this course students will:

Gain an understanding of team-based emergent media production through lecture content, mentoring, and hands-on experience in the creation of a significant digital storytelling work.

Practice critiquing digital storyworlds through regular peer review during the design, implementation and deployment of team-based works.

Develop deeper design research and thinking methods through ideation

processes in the creation of their specific piece.

Practice digital production processes that exercise iterative testing loops, minimal viable product creation, and agile methodologies.

Learn emergent business models and skills in order to prepare them to be adaptive leaders and team players within a constantly shifting digital media landscape.

How the course works

1. Students work as a team

2. An RFP (request for proposals) is presented to the team

3. The RFP details a theme, location and time of a live event that will be staged at the end of the semester.

4. The class works together and with mentor/guest speakers to design, build and deploy a digital storytelling experience

Mentors/Guest Speakers

The course has mentors/guest speakers who are accessible to the students

throughout the semester who cover the following subject areas…

Experience Design

Creative technology

Artificial Intelligence

UX strategy & design

Service design/product development

Data Science

  • All skill levels are welcome and the course is open to students across the university.
  • Students who seek to earn credit may register for independent study.
  • Please note that this class is limited to 12 students and a full syllabus will be provided in advance of class.

The course provides

- An introduction to immersive storytelling through a group project that will live beyond the classroom

- An opportunity to collaborate with experts working at the forefront of storytelling, game design, immersive theatre and social impact

- An opportunity to test work outside the classroom at events such as Story I/O (a special fall gathering taking place at Lenfest) and at a series of events this coming fall at Lincoln Center

GRADING

For those receiving grades, they will be based on the following…

50% collaboration and teamwork

30% based on the final project

20% based on documentation

OFFICE HOURS

Office hours are available upon request. They can be scheduled on Monday’s before or after class.

KEY DATES

Class is held Mondays 6 pm — 9 pm Eastern time

Saturday, September 26th

Story I/O 10 am to 3 pm (via Zoom & Miro) *optional opportunity

Monthly Meetups

Columbia DSL meetups (via Zoom & Miro) *optional opportunity

Monday, December 9th

Run prototype of immersive experience that the class creates for a small group of participants. This will be staged virtually.

Class will make use of the following…

Courseworks — course-related communication

Medium — for documenting our prototyping

Google Drive — for teamwork

Recommended Readings, Viewings & Experiences

There are no required readings for Digital Storytelling III. Instead, we recommend that you read something from the following.

40 must-read books on storytelling, play & design

For inspiration make sure to check out the Columbia DSL’s Digital Dozen gallery

For more info visit http://digitaldozen.io

The following episode of the American Theatre Wing’s Emmy nominated series “Working in the Theatre” features the work of Columbia DSL and our Frankenstein AI prototype. Of particular note is the Dinner with Frankenstein AI section which starts at 12:50. An earlier Immersive Production class prototyped dinner parties with AI.

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